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Journal / Interior Architecture & Design

Luxury Games Room Design: Space to Play and Spend Time Together

The game needs room to happen. So do the people watching, talking and moving through the space.

Table tennis, lounge seating and a card table beside a planted courtyard in AD’s Cambodia residence.
Games lounge · Private Villa, Cambodia · Interior design by AD’.

A games room is successful when people want to stay after their turn. Some may be playing, others watching or talking, with enough room for each activity to feel comfortable.

Luxury games room design brings the active space and the social setting together. The equipment, seating, light and storage need to be considered within the room and in relation to the rest of the residence.

The first decision is which games you actually want to play. That gives the interior a purpose and helps establish the space each activity will need.

Choose the activities before filling the plan

Billiards, table tennis, cards and a golf simulator make different demands on a room. Discuss who will use them, how often and whether several activities are likely to happen at once.

A dedicated game may deserve its own setting. Other activities can share a room if their requirements and daily use allow it. Furniture that must constantly be moved can make an apparently flexible arrangement inconvenient.

Think about the group as well as the player. Family evenings, visiting friends and quieter use by two people may suggest different relationships between games and seating.

Decide what you need to commission as well as what you want to play. An equipment planner can help position the selected games; a fitted furniture appointment can focus on cabinetry and storage. An architectural or complete interior appointment takes a broader view of the room and its relationship with the property.

The proposals should make the difference clear. Equipment supply, installation and the design of the complete room may be separate parts of the work. A studio developing the interior needs the selected suppliers’ information early enough to plan the room around the actual games.

Allow room for the game in progress

An equipment footprint shows where an object stands. The space needed to use it can be considerably different.

The designer uses the selected supplier’s operating clearances and technical requirements to develop the layout. You can then see how much of the room is needed for play and what remains for seating and other activities.

ActivityInformation to establish for the layout
BilliardsTable size, cueing space, lighting and room constraints
Table tennisSpace for players and movement, plus storage if the table is movable
Cards or board gamesSeating, useful tabletop area and light
Golf simulationSupplier requirements for use, equipment, enclosure and installation
Spectating and conversationSeating positions and routes outside the active area

The room plan should show a game in progress alongside open doors and routes to adjoining rooms. The design team can then position the equipment and seating so someone passing through has a route outside the active area.

Give non-players a comfortable place

Someone waiting for a turn may want to sit nearby without being in the playing area. A small seating group can make the room more welcoming, provided it has been placed with the activity in mind.

Include useful surfaces and storage. Cues, bats, balls, board games and accessories each need somewhere to belong. Agree which items should be visible and which should disappear when the room is used for conversation.

The room should still have a coherent composition when no game is under way. Materials, furniture and light give it that continuity.

Games and the courtyard in Cambodia

In AD’s Private Villa in Cambodia, a games lounge combines table tennis with seating and a table for gathering beside a planted courtyard. The lounge can accommodate people watching and talking as well as those playing.

The billiard setting below treats a different activity as its centre. A stone floor border frames the table; cues and accessories are placed on the wall beside the glazed courtyard. The room’s outlook and material composition remain visible when the table is not in use.

The indoor golf room gives the screen and playing position another kind of setting. A dark ceiling and side panels frame the projected view, with a green floor continuing towards the screen. The room is organised around the selected system and its playing position.

These are distinct design settings within the same residential brief. Each activity changes the furniture, light, outlook and relationships with adjoining rooms. A shared material language connects them while the layouts respond to different games.

AD’s role covers interior architecture, material design and bespoke furniture. The published views illustrate that design; supplier requirements and technical coordination for a new commission still need to be established for its particular equipment and building.

A billiard table framed by a stone floor border beside a planted glazed courtyard in AD’s Cambodia residence design.
Billiard setting beside the glazed courtyard · Private Villa, Cambodia · Interior design by AD’.
AD’s indoor golf room design with a green floor, projected view and dark ceiling and side panels.
Indoor golf room · Private Villa, Cambodia · Interior design by AD’.

Consider sound, light and the neighbouring rooms

A room used for energetic games will have a different relationship with the household from a quiet reading room. Look at the bedrooms, working spaces and circulation beside, above and below it.

Discuss the acoustic requirements with the appropriate specialist while the partitions, doors and finishes can still be developed. The level of separation required depends on the activities and the building.

Lighting needs similar coordination. Players should be able to see comfortably, and nearby seating needs its own atmosphere. Review reflections and fittings from the actual playing positions, with specialist input where the equipment requires it.

A screen-based simulator introduces requirements that differ from those of a cinema. Use the selected system’s guidance when resolving the interior around it.

Plan access and future changes

Large pieces need a route into the house. The supplier and installation team should check doors, stairs, lifts and turning points before the equipment is finalised. Those requirements may influence what can be selected and how the room is developed.

Agree access for maintenance and any services that need to be coordinated within the room. Bespoke joinery should allow the selected equipment to be installed and maintained as intended.

If your household’s activities are likely to change, identify which parts of the room can adapt. A moveable table, adaptable storage or a seating area can offer flexibility where the space and technical requirements permit it.

Bring leisure into the complete residential design

A games room belongs within the life of the house. Its relationship with the living areas, garden and private rooms can make it somewhere the household uses naturally.

AD’ develops leisure spaces through Interior Architecture & Design, coordinating the room’s architecture, materials, furniture and relevant specialist input.

Tell us about the games you would enjoy and the home they will belong to. An available plan can help us discuss the possibilities for the leisure spaces. Discuss your residential project.